
Gamify: Who wants to play?
It’s such a big part of how we learn and grow that we play games as kids, teenagers, and adults.
Imagine connecting with a school across the country, where each class provides clues and helps each other learn different aspects of a subject. Or collaborating with campuses halfway around the world to brainstorm brand new ideas and solutions to a problem.
Video technology opens up opportunities to align curriculums, share, encourage, and collaboratively work with students anywhere in the world.
Discover more.